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Author Topic: Satellite Nine - The Game to End All Games  (Read 779 times)
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Brandon Marquis
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What's up my biscuits!


« on: March 14, 2009, 06:37:56 AM »

Sup?

Now, while at sea, I got myself to do another project. It's the story I was focusing on mainy for writing, but I think I can do far more with it.


Satellite Nine is a RPG. The difference between this and any RPG is the fact that it'll have different Battle Systems depending on moment, perference, and place. Say for instance the default style is that menu method. You go into another world, and it can be Secret of Mana styled.

The Story is set in a world called Ori. Ori uses 12 Satellite Telescopes to look at other world to see their innovations. One day, one of the satellites, the ninth one, crew mysteriously disappeared, including the one viewing what the satellite is viewing from another place.

15 years later to the very day, Joseph Johansen gets a mysterious visit from a voice that sounds like his mother. The voice leads him into the now abandoned Satellite, and after a series of events, the voice transports him into another world.


My Ideas:
  • Satellite Nine will have a total of 12 main worlds, one world per satellite. Each satellite will have an theme to it, and will have a different fighting system per each one for you to master. When you mastered the fighting system, you can choose the system as a default instead of the world engine.
  • The game will start you off with two characters, one, of who can't fight yet, giving you a total of one playable character
  • Every move can be interchangeable. Meaning, if there's a move you gained in an menu rpg world, in the fighting game system, you can still use it.
  • The game will include multiplayer. Up to 4 players can play. Each player can have their own game window, and as such be someplace different from the others
  • A Class system is implemented, where you can interchange classes to gain new moves your old class couldn't learn.
  • And Many More!

ToDo:
Build a working demo.
-About that. It's working, but it's not a demo. All the elements to make a game is there, but I didn't make the game. I still have to make the maps I need to build a demo, and make all the monsters I wanted to be on the demo. I was on a laptop, and I had no scanner.

Plus, I wanted voice actors in the demo. But that's trivival. That can wait.
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The Great and Powerful Oz
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Proceed...


« Reply #1 on: March 14, 2009, 10:33:24 AM »

Wow.
Sonds like an interesting plot.

Hopefully you'll keep us up to date with your progress.
I'm also interested in the different battle systems.

Let me know if you need any help.


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Brandon Marquis
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« Reply #2 on: March 14, 2009, 12:04:53 PM »

Other than inspiration and voices, no, not yet.

Right now, I'm thinking about adding a scripting system to it, but that will hinder my trying to make the tools to build a working demo.
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« Reply #3 on: March 14, 2009, 02:13:08 PM »

I like the 'intro' you've made, hope it'll go all the way. Smiley
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Brandon Marquis
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What's up my biscuits!


« Reply #4 on: May 16, 2009, 10:05:41 PM »

Update:

I started to use SDL for the engine, and it was going along pretty well.
But I did not want to use SDL only, seeing is I want to make tools.
So I canned the entire project.... including the structs of various files... like a stupid mofo.... So I'm back to square one.

I also remembered I have a wiki, so I'll keep my updates in parallel with both this thread and my news ticker, which I also forget about.

Wiki Page: http://www.bmarquis.com/wiki/index.php5?title=Satellite_Nine
« Last Edit: May 16, 2009, 11:16:39 PM by Brandon Marquis » Logged

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Brandon Marquis
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« Reply #5 on: May 17, 2009, 11:51:32 PM »

I just got my sprite format made using the notes I have found from my last patrol, using a console program to see if the structure will work. It's too late for me to attempt loading the sprite format inside the engine, I will do it later on.
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