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Vucious Creed
The First Generation Lord
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This is what happens when I crap lightning.
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« Reply #1 on: January 19, 2010, 08:11:04 AM » |
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Hmm. Interesting. Methinks I'll give it a try and... wait, 2.0? How long has this been released without my knowledge? Or am I missing something? Well, whatever the case, I'll make some time to check it out.
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Mega Man Song of the Week: Red Hot Flare (Solar Man) by E-Tank (Megaman 10) 
Remix of the Week: Farwell, Star Guardian by Russell Cox (Super Mario RPG)  R.I.P. Old Sig... Hello, oversized Falcon poker fail. YES! Check out my YouTube page here. Gotta start somewhere.
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Brandon Marquis
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What's up my biscuits!
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« Reply #2 on: January 19, 2010, 12:26:53 PM » |
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Um... About a good 5 years ago.
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Vucious Creed
The First Generation Lord
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This is what happens when I crap lightning.
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« Reply #3 on: January 19, 2010, 03:35:01 PM » |
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...
Well... damn. 
But anyway, as I promised I will check it out. Now, to end my current train of thought before I accidently derail the topic.
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Mega Man Song of the Week: Red Hot Flare (Solar Man) by E-Tank (Megaman 10) 
Remix of the Week: Farwell, Star Guardian by Russell Cox (Super Mario RPG)  R.I.P. Old Sig... Hello, oversized Falcon poker fail. YES! Check out my YouTube page here. Gotta start somewhere.
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Vucious Creed
The First Generation Lord
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This is what happens when I crap lightning.
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« Reply #4 on: January 22, 2010, 08:40:47 AM » |
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LOL, double posting. 
Seriously, as promised, I've tried out Syoh, and I've come with what I've found after playing it for a bit. Take note that I haven't played the source game and you might have other intentions on what you've planned for him or whatnot.
1. Too much knockback for light attacks: Even doing a weak punch causes too much knockback. I would think that lighter attacks should at least be chainable for about 2-3 hits, maybe four max.
2. On the subject on light attacks, they almost appear to cause just as much damage as a strong attack. I would suggest to lower the damage a bit. This should coincide with the need for a chainable light attack to balance it out.
3. Add a running/back dash or retreat animation (if possible): As I said, since I don't know the source material, I wouldn't know if Syoh even has a running animation which is doubtful. However, if he does, it might be useful to increase his mobility, especially with characters that have dodge rolling and running/dashing animations.
4. I would consider altering the move set a bit. I think that the charge foward, then downward-back is a bit inconvienent for a close combat attack. Here's what I would suggest: -Dragon Blade: hold B, F + Punch -Lightning Break: F, D, F + Punch
The fireball special can stay the same with the quarter-circle foward command.
5. The damage of the throw is too high. If a standard throw does more damage than the fireball, then it might be a bit much. I would suggest changing the damage value of the throw.
I had no problems with the animations or the hitboxes. They appear fine. Well, that should be about it. I hope I gave you proper feedback. Also, if these changes can't be done due to what material you have, or limitations on the source itself, that's okay. All in all, Syoh is a bit interesting.
I'd probably give him a 6/10. Pretty solid for what appeared to be a starter character (according to the readme), but could still use more tweeking, even in this stage of development.
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Mega Man Song of the Week: Red Hot Flare (Solar Man) by E-Tank (Megaman 10) 
Remix of the Week: Farwell, Star Guardian by Russell Cox (Super Mario RPG)  R.I.P. Old Sig... Hello, oversized Falcon poker fail. YES! Check out my YouTube page here. Gotta start somewhere.
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Brandon Marquis
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What's up my biscuits!
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« Reply #5 on: January 22, 2010, 06:06:30 PM » |
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Friend, I'm not going to hate you for not playing the source. I get those questions often. But I am trying to stay true to the source. Okay, lets reply, shall we?
1: Funny thing, all attacks have the same knockback velocity. I will tweak once I've done fully simulating the game.
2: Well, not exactly the same. Strong attacks have about 50 more hp. doing my research, most damage in the game is 8 and 12. now, the average character has 88 hp in their lifebar, meaning that most attacks deal 10-15% damage, which is why there's no combo counter in the game, they try NOT to let you combo due to no hit dampening.
3: He doesn't, you are right, but it will be implemented as soon as I perfected every detail the game gives me.
4: In the beginning, he had about exactly the same movelist as you proposed. It seems to me I liked the mid to far range fighter he was, using tricks like jumping or flipping back to lure the enemy or get him off guard as a setup to lightning strike, or simply walking towards him and execute a Dragon Blade.
5: Yeah, just trying to emulate the game like before. the sky throw is a whopping 400 damage!
- Made me smile when you said he was interesting. I would say download my other characters, but they need the same amount of change Syoh does.
Thanks for the feedback, shaza!
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